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September 05, 2011, 06:39:50 PM
Boooooooooom!  /Troll shaman
July 30, 2011, 12:54:49 AM
Incoming rules edit/clarification tomorrow. Check back tomorrow morning. Also, Raid invites will not be posted until after Monday.
Ali
July 14, 2011, 06:13:07 PM
Wwwwwhhhhhyyyyyyyyy
July 14, 2011, 12:23:57 AM
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June 29, 2011, 08:06:34 AM
Here comes the Firelands! See ya guys on it this afternoon after work! Lets get to work!
June 22, 2011, 01:24:44 PM
Too bad this won't work in Minecraft.
http://www.youtube.com/watch?v=dyrAkwJ6WsY
June 20, 2011, 12:43:17 AM
And ZOMG SO MUCH SNOW! SO MUCH FRIGGIN SNOW!
June 20, 2011, 12:41:39 AM
No, the link was CREEPY! Damn freaky ponies going YOU WILL LIKE US!
June 19, 2011, 06:25:17 PM
There's something creepy about liking a cartoon..?
June 19, 2011, 06:19:08 PM
Minecraft Server says: "Merry Christmas!!!"

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09 Dec 2011 Ayasu's Dragon Soul write up.

My quick breakdown of the Dragon Soul bosses:

Morchok: Tank'n'spank. Have a hanfdul of ranged eat an AoE, then have the raid hide behind rocks(a mechanic used in one of the Cata launch dungeons)

Zon'ozz: Ping ping and dodgeball. Bounce a ball off your face a few times, then have the melee group GTFO. Hang out under the boss's ass for AoE heals, lather, rinse, repeat.

Yor'Sahj: Kill a slime, kill the boss, kill adds. Simple burn fight.

Hagara: Probably the single most interesting encounter in the entire raid. Few adds, but honestly, the "use the raid as a lightning rod to break totems" mechanic is really interesting and fun. Aside from that, it's mostly adds and "stay out of the bad."

Ultraxion: Uses the dreaded [.3 FPS] ability. You win if you can stay gathered together and your game client doesn't crash. (At least on LFR difficulty)

Blackhorn: It's like the Lootship from ICC. Only without the other airship. And less adds. But still an adds fight. Boss seemed fairly straightforward.

Spine of Deathwing: Looks REALLY awesome. Guess what you have to do? Yup, that's right. Kill adds. Bet you didn't see that one coming. Kill a tentacle, drag the big add that spawns to a back-plate. Kill add after he's absorbed little adds. Big add explodes. Shoot "tendon". Repeat until plates are gone.

Madness of Deathwing: The big bad bossfight of the expansion. The battlefield looks amazing, the music's kinda epic. You're settled in to fight Deathwing the Destroyer in all his awesomness. Out from the Maelstrom is a tentacley... dragon... thing? Kinda looks like Deathwing. Okay, old gods corrupted him. That's cool. Oh look, 4 platforms to move between, 4 Dragon Aspects. Alright. Okay.

Talk to Thrall, start the encounter... "Arm Tentacle?" I'm fighting that? Okay... maybe we just gotta burn these down and the real fight sta-- that's alot of health.

Aaaaaaaaaand look. More adds. Adds adds adds. Kill big tentacle that's tickling the Dragon Aspect on our platform. DPS Deathwing Tentacle. Kill... little tentacles that sprout from Arm Tentacle? This is starting to sound like the start of a bad hentai.

So, you repeat this 4 times. Yup -- the same thing, 4 times. "Oh, but it's different because the dragon helping you is --" NO. It's not different. It's the SAME. SHIT.

So, Arm/Wing(wtf)Tentacles are down. So Deathwing lunges forward. ...and neatly places his head on the platform for us to DPS. Okay. So this is like Magmaw where we have to DPS as much as we can, then he pulls back and -- no? ...More tentacles? What.

So, basically. After killing all of the adds on the Deathwing fight, the aspects charge one final attack into the Dragon Soul.

And Deathwing poofs out of existance leaving behind sparklies in the air. And part of his... jaw? That you loot.

Yeah, I think I'm just gonna go back and raid ICC. Or go play FFXI and beat Promathia again. Those were better endings to expansions. :/

10 Jun 2011 Frontpage Update(6/10/2011)

Yup. Didn't have any ideas for a subject.

Anywho, there are a few rules changes that are now in effect.

====Event times====
[CHANGE IN RAID SCHEDULE]
*10-man raid schedule: (Please note, this schedule may change)
** 8:30PM - 11:30PM EST Thursday, Saturday, and Monday


====Attendance====
[ADDITION TO ATTENDANCE RULES]
If you are marked as "Accepted" on the Calendar, you are expected to be online for the event. Attendance will be counted the NIGHT PRIOR to a raid night. If something comes up that causes you to miss a raid you have marked "Accepted" on, then you MUST either post on the forums or contact a leader with a reason why you will be missing the event. Failing to do so can result in warnings.

=====Four Months=====
[CHANGE IN WORDING]
If a member is considered "inactive" for more than 4 months, they will be considered for removal.

====Guild Bank====
[ADDED TAB DESCRIPTIONS]
*Tab 5(Crafting) -- Current content crafting items will be placed here for general guild use.
*Tab 6(Cataclysm Herbs) -- Is what it sounds like. This tab is for herbs used to make flasks.

And of course, a front page post wouldn't be complete without... screenshots!



20 May 2011 New Bosses down, and Fishing Derby!

This Tuesday evening will be a guild-wide Fishing Derby. Any single member of the guild will be allowed to participate, regardless of fishing skill! This will be a guild-sanctioned contest, with prizes! Here are the rules:

Fishing Derby Rules

In order to participate in the contest, you MUST fish items from pools. The contest will last 2 hours, from 8PM EST to 10PM EST. This contest will be largely based on an honor system. Basically, we're trusting each of the attendees to fish from pools and ONLY FROM POOLS. Note: This is SUPER IMPORTANT, as this event is meant to help raise our Achievement towards getting our Crab Basket from the guild achievements. All participants of this event will be grouped into one raid, so appointed judges from within the guild can keep an eye on Fishing Derby participants.

And now, for the part some of you are more interested in...

PRIZES!

1st Place: 1000 Gold, Lure Master Tackle Box
2nd Place: 750 Gold, 10 Heat-Treated Spinning Lures
3rd Please: 250 Gold, 1 stack of Captain Rumsey's Lager

Any individual who manages to fish in pools over 1000(!) times will be entered into a drawing for a Mystery Prize! What is it? Who knows. =P  I'm not tellin'. Please note: Basically how this will work is, anyone with over 1000 items fished from pools will get to do a /roll. The winner of this /roll will win the prize! If you win the roll and choose to pass on the item, the next-highest roll will recieve the prize, and so on.


ELIGIBILITY: Everyone is eligible! From the lowbies to the raiders, this event is open for all! All you need is fishing skill and a pole!


Since the last frontpage post, we've downed a couple new bosses!


01 Apr 2011 Faction Change!

As many of you had seen on MMOC, Blizzard has said they planned on doing a Paid Guild Transfer service in the future. When this service goes live, Dimensional Death will be transferring to Anub'arak, Horde side. After careful consideration, we've decided that it'll be in the best interest for the guild for us to not only transfer servers to tap a different playerbase, but to also change sides. In doing so, I hope to spark an interest again for those members in the guild who may be getting bored with the game, as it will allow us to experience different quests and perspective on the game world. Bored with hanging around Stormwind all day? Now you'll be able to explore all the nooks and crannies of Orgrimmar!

This transfer will take place roughly one week after the guild transfer service goes live, allowing everyone plenty of time to save up the $55 needed for a server/faction change. Hope to see you all on Anub'arak when the time comes!



EDIT: Happy April Fool's, guys. =P

16 Feb 2011 ZOMG A Frontpage post?!

Hey guys, it's been a while since I've posted something on the front page, and I thought it was time to push a pre-Cata post down and talk about some more recent stuff.

As many of you know, we'd planned to start raiding, initially on January 7th, hit the ground running, kill some bosses, get teh lewtz. And since our raiding roster got Cataclysm'd, that... didn't happen. It's been a rocky start, full of false starts, rage quits and, I'll admit -- things looked bleak for our raids for a while.

The weekend of the 4th and 5th was the first time we actually got a full raid weekend out. Due to bad PUGs, our Friday raid was pretty much a rollercoaster of fail. Then DC's happened, then it got late. We were frustrated and all that crappy crap... Then Saturday happened. And, while we didn't actually down the Conclave of Wind, I did notice a significant improvement from the night before. We got them close to defeat before we had to call it, and I'm fairly certain that had we had more time that night, we'd have had them! Focus wavered a bit here and there, some people tunnel vision'd a bit, and there were a few ADD moments, but... all in all, we went in, and did well on a boss encounter.

Fast forward to this past weekend and... Well, within one weekend we went from facebashing bosses to downing three in a weekend(four, for those who *really* wanna count Argoloth. >.>)

That said -- there are a few things we need to work on, as a guild, and I want to address them right here, on the front page.

Teamwork
There is no "I" in team. Yes, cliche, overused, etc. But 100% true. I've noticed a very selfish attitude coming from alot of people lately. Running heroics by yourself instead of in a guild group, unwillingness to farm for guild mats, unwillingness to donate items to the guild and instead selling them for personal profit... Now, I'm not saying everything you gain should be chucked in the bank, but things like enchanting mats, Goblin Barbecue mats, etc... would be kinda nice to have a surplus on everything, like we did back in Wrath. I'm seeing so few people actually working towards building the bank up now(and to those who are, THANK YOU SO MUCH!).

Lazyness
There's been a definate air of general "meh" that's settled over many members in the guild in the last month or so. After the leveling grind ended, and the end-game grind began, I've noticed that people haven't even bothered logging in unless it's a raid night. Sad to say, that's not something that can really happen right now if we want to progress. When we had ICC on farm, sure, that was great. Log in Friday, pop out the raid, repeat Saturday, wait till next week to do it again... That worked because we were pretty much all as geared as we were gonna get, bosses were on farm, etc.

However, right now? That kinda hurts us, as a whole. All I ask is that people log in and pop out their 1 Heroic, in a guild group. That gets you your 70 Valor Points for the day, gets you guild rep and the guild some much-needed EXP. And if you don't wanna play anymore after that? Log out. In theory, with a guild group, a heroic shouldn't take more than 45 minutes(dungeon depending). And honestly? It's more fun when you run with friends than it is when you run with a group of potentially awful PUGs through the LFD tool.

Moving on and forward

I'm not gonna lie -- I started writing this news post last week, before we downed any bosses. I've noticed a bit of improvement on the Teamwork and Lazyness sides, but not enough that I'm not still bothered by it. We're a small guild. Even with all the lowbies we've been inviting, we still don't exactly classify as huge. We each need to do our part to make this guild successful. It's not something any one or two of us can accomplish by ourselves. It's something that all of us -- every single person who's wearing the <Dimensional Death> guild tag -- has to work on. Whether it's assisting a lowbie who's new to the game who's in our guild, raiding, crafting, farming, just generally logging on and being social whilst doing dailys.... Everything you do in-game can help the guild. Everything -- all I'm asking is that you guys do more than nothing.

All I'm asking is that everyone do their part. We're in this together. We have a good group of people, and alot of us have known each other for a long time. That should be even more motivation to help each other -- because we've got years of time invested into our friendships, and into this Linkshell-turned-guild. With everything going on in everyone's personal lives, many people find the time to kick some time towards the guild. Each day, when you log in, one thing you could be asking yourself is -- "How can I help my guild today?"

This expansion came out in the beginning of December. When I pitched the idea of hitting the ground running and trying to be at least half-way competitive with 10-man progression, many of you were really gung-ho for it. Yes, we hit a speed bump with a certain bout of Drama, but it's drama every guild, and every one of us, has dealt with at one point or another. January 7th came and went, and people who had a month to prepare themselves were not ready. So here we are, a month behind of where we wanted to be. So I ask you all -- do you want to raid, get gear, progress, and get back where we were at one point in Wrath? We once placed in the server top 10 for 10-man progression. I dunno about you guys, but... I want that back.


And now~! Boss kill shots! In order of death!




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